![]() * New Service: Research service available at the research station. * The Abandoned Mining Station start now has some resource rules set from the beginning on the industry facilities in the industry area. This scenario is intended for player wanting a quick start into the exploration phase of the game. * A new Start Scenario: The new start scenario allows the player to jump in and start playing with a small hyperspace capable spaceship. This crew member can be saved by the player and added to the crew. * Alien hives have a chance of having a wall-cocooned crew member from another faction. If your own crew members become wall plastered in an alien base they are also at risk of being infected. * Alien infections - Crew members trapped in alien bases may be at risk of carrying alien infections. * You can find a new crew member trapped in an alien wall cocoon aboard a derelict ship. * Alien data sheets - You can now gain more information about the various alien entities through research. * A more elaborate Accidents System - More possibilities, and also a range of conditions they may lead to in crew members. * A Research Station - You will be able to order basic research as a service to aid your efforts to unlock new technology. * Improved Research User Interface - Added the same style of tooltips as seen in the build menu, with detailed information about the facility or item you are about to unlock. * Multi-Staged Research modules - Exploration, examinations, experiments and spending time at the classic research lab can all be tied together. * A new Research System with a new structure for the research tree. See here what's new in the experimental build: NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save. * Select "Experimental" from the beta channels. * Use GOG Galaxy and open the preferences for Space Haven, next to the play button Joining Experimental is done as follows On GOG Space Haven Alpha 13 now in Experimental Branch!Įxperimental Spacefarers, we call upon you to test Alpha 13 and all the new features :) The treatment as i said, is isolation and a medical bed, isolate anyone who has had a seizure and put them in a medical bed, do not freeze anyone whos ill with the seizure or virus because it won't go away you're just freezing the person along with the virus in the cryopods. that spreads and if untreated, it can kill your whole crew. and see the crew patterns, the seizures are actually an alien virus. This game does a bad job at explaining things, so you gotta pay attention to detail. after that debuff is gone, ur character will be fine. Put medical beds down until you have cured it, when a seizure happens, you get a debuff on that character, that's when you place them on the medical bed to treat them. ![]() that means that while having the seizure any crew member within that area, idk if you Notice but every time a crew member has a seizure there's like an AOE effect, anyone within that AOE effect will become infected, and you won't notice till they have the seizure, and this will continue to happen to anyone within the area that was cought by the AOE effects of the seizure. How does someone who doesnt leave the ship get infected before anyone else, and how can you stop the spread of the infection?įirst you gotta isolate the people who are ill with the seizures, these seizures are caused by aliens inside their blood streams, if you hover over their conditions you will see something like " Something came out my body" or " Pours opened " or an effect with these credentials on it. ![]() Now my entire ship is having seizures and im losing all my crew. ![]() Strange thing is, the person who first had the seizure has never left the ship. After a few mini updates ive encountered the seizures problem with my crew. ![]()
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